about 'about' - Urgent Evoke2024-03-29T10:52:55Zhttp://www.urgentevoke.com/forum/topics/about-about?commentId=4871302%3AComment%3A103701&feed=yes&xn_auth=noGabriel, exactly right! There…tag:www.urgentevoke.com,2010-04-25:4871302:Comment:1039042010-04-25T12:47:22.884ZChris Ke Sihaihttp://www.urgentevoke.com/profile/ChrisKeSihai
Gabriel, exactly right! There needs to be a few pointers to 'places of interest' such as the Rest Stop, list of official projects, etc. I hope people will recommend more and I can append a list. I personally don't have time to go hunting through all the conversations to find all the interesting and relevant stuff that is happening.<br />
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Lucas, as ever your posts are interesting and thoughtful, but in this case I can only reply that my students are people with relatively poor English and not much…
Gabriel, exactly right! There needs to be a few pointers to 'places of interest' such as the Rest Stop, list of official projects, etc. I hope people will recommend more and I can append a list. I personally don't have time to go hunting through all the conversations to find all the interesting and relevant stuff that is happening.<br />
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Lucas, as ever your posts are interesting and thoughtful, but in this case I can only reply that my students are people with relatively poor English and not much time. I think your points are more directly related to 'how can Evoke be improved next time around?' rather than 'what can we do to make it easier today?' I think that's a whole different topic, and one that I'm sure we'll spend a lot of time on in the coming months.<br />
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Of course, there is always the unanswered question of what Evoke is really trying to achieve. is the objective to raise awareness among the maximum number of people worldwide? Or is it to identify the small percentage of people that have the energy, skills, and motivation to effect change? Maybe the non-ease of experience is simply the first test, designed to keep the numbers manageable? Useful summary of the main po…tag:www.urgentevoke.com,2010-04-25:4871302:Comment:1037822010-04-25T08:08:50.590ZLucasGhttp://www.urgentevoke.com/profile/LucasG
Useful summary of the main points, thanks!<br />
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Several questions for the FAQ:<br />
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Do I have to complete every single quest and every single mission if I've been late to join the game? Are there minimums? Maybe recommended minimums?<br />
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Can I do them in whichever order I please? Or do they build on the previous ones?<br />
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Can I participate just by helping others? We need everything, of course, but most of the times, in social innovation or whatever, we act by helping those who are already at work. To do that…
Useful summary of the main points, thanks!<br />
<br />
Several questions for the FAQ:<br />
<br />
Do I have to complete every single quest and every single mission if I've been late to join the game? Are there minimums? Maybe recommended minimums?<br />
<br />
Can I do them in whichever order I please? Or do they build on the previous ones?<br />
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Can I participate just by helping others? We need everything, of course, but most of the times, in social innovation or whatever, we act by helping those who are already at work. To do that we'd need some kind of "map" of what others are doing, so that we can actively and personally _select_ where to help. <a href="http://www.ted.com/talks/derek_sivers_how_to_start_a_movement.html" target="_blank">http://www.ted.com/talks/derek_sivers_how_to_start_a_movement.html</a><br />
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Of course, that might have the effect of creating a power distribution of "jobs", with a few famous ones and most forgotten in the long tail. So there would be a way to access those "not famous ones": by recent, random, by continent or country or age group or keywords, or whatever. The "ignored and stuck" ones should be able to ask for specific help.<br />
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Also, while we're at it, I find the categories for awarding, giving or earning points a bit confusing. How's something "innovative", "corageous", "helpful" or whatever those categories are? Maybe it's just me.<br />
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There's lots to be learned about how this game is playing out. Is there a place for "lessons learned"? I guess there is, or will be!<br />
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Also, there could be a place to "reflect", as leaders and coworkers and helpers, about how we feel about what we're doing. What kind of world-changer am I? Do I feel blocked when finding information, when imagining, when acting? Why? Others feel the same way, so how do they go about it? A sort of "inner powers" place. Maybe even "personal lessons-learned". This "layer" might be overkill, or maybe not.<br />
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Much of this tells us about the structure of the game. It could be a bit more obvious, perhaps? It's built on Ning, but what would it look like if designed from scratch? Do people feel at ease in a FaceBook-like interface, or would some prefer something ultrasimple like Twitter, or more likely something in between? Is there a wiki to create a mockup? Is there a specific challenge in "designing the next version of the game", perhaps?<br />
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Ok, that's a bit much for a single entry, but this Urgent Evoke is really interesting. Probably off-topic but I couldn't help it and got carried away. :-) by the way, part of the fun f…tag:www.urgentevoke.com,2010-04-25:4871302:Comment:1037272010-04-25T06:49:50.005ZGabriel Martinhttp://www.urgentevoke.com/profile/GabrielMartin
by the way, part of the fun for kids (this could be highlighted i mean) can be in hunting down the answers to the very questions your students ask. Helping them to be active learners on here will really engage them. Maybe get the class together and create a list of questions that they want answered, and then picking the ones that can be solved by looking through the site, you could give them somthing to solve. like a mystery. There is a reason that FAQ lists are everywhere, why not here or in…
by the way, part of the fun for kids (this could be highlighted i mean) can be in hunting down the answers to the very questions your students ask. Helping them to be active learners on here will really engage them. Maybe get the class together and create a list of questions that they want answered, and then picking the ones that can be solved by looking through the site, you could give them somthing to solve. like a mystery. There is a reason that FAQ lists are everywhere, why not here or in the classroom as an assignment? Afterwards, you can share what your class accomplished with the community, and we can make a FAQ link on the rest stop Righto Gabriel, I should have…tag:www.urgentevoke.com,2010-04-25:4871302:Comment:1037012010-04-25T05:52:35.147ZKen Eklundhttp://www.urgentevoke.com/profile/KenEklund
Righto Gabriel, I should have thought of that! Chris, Gabriel's Rest Stop for Newbies is <a href="http://www.urgentevoke.com/profiles/blogs/new-agent-rest-stop">here</a>.
Righto Gabriel, I should have thought of that! Chris, Gabriel's Rest Stop for Newbies is <a href="http://www.urgentevoke.com/profiles/blogs/new-agent-rest-stop">here</a>. Perhaps you could add the new…tag:www.urgentevoke.com,2010-04-25:4871302:Comment:1036972010-04-25T05:45:00.035ZGabriel Martinhttp://www.urgentevoke.com/profile/GabrielMartin
Perhaps you could add the new user forum, which I call the rest stop. Its a good place for people to go outside of themselves and say hello
Perhaps you could add the new user forum, which I call the rest stop. Its a good place for people to go outside of themselves and say hello Hi Chris, great suggestions,…tag:www.urgentevoke.com,2010-04-25:4871302:Comment:1036842010-04-25T05:24:15.481ZKen Eklundhttp://www.urgentevoke.com/profile/KenEklund
Hi Chris, great suggestions, thanks. I have passed this along to Alchemy as you requested. Meanwhile, I'm not sure if you've seen this blog post? Not as helpful for newbies as your text is, but it does summarize the end game goals: <a href="http://blog.urgentevoke.net/2010/04/24/forge-your-evoke-legacy/" target="_blank">http://blog.urgentevoke.net/2010/04/24/forge-your-evoke-legacy/</a> Thanks again for the thoughtful post.
Hi Chris, great suggestions, thanks. I have passed this along to Alchemy as you requested. Meanwhile, I'm not sure if you've seen this blog post? Not as helpful for newbies as your text is, but it does summarize the end game goals: <a href="http://blog.urgentevoke.net/2010/04/24/forge-your-evoke-legacy/" target="_blank">http://blog.urgentevoke.net/2010/04/24/forge-your-evoke-legacy/</a> Thanks again for the thoughtful post.