Ten years from now, I will be a lead game designer in a studio specialized in creating live action pervasive, roleplaying and alternate reality games. My personal goal as a designer will be to allways have some kind of message and story in our games. This way, we will have enabled the players of our games to experience various critical situations from many points of view and aslo to take action in order to change them.
In the process, I will have uplifted and enlarged the slovak…
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