Urgent Evoke

A crash course in changing the world.

A house cannot be repaired when the owner is destroying it. Learn 8

Kenyan Proverb: A house cannot be repaired when the owner is destroying it.

In Mission 8, this week, we are told that “local communities know better than anyone else the richness and variety of their complex ecosystems—and how they can best be used and managed. Indigenous knowledge is touted as playing an important role in creating sustainable solutions to development challenges.

On the About Page, Alchemy wrote: EVOKE is a ten-week crash course in changing the world. It is free to play and open to anyone, anywhere. The goal of the social network game is to help empower young people (recommended age 13 and up) all over the world, and especially young people in Africa, to come up with creative solutions to our most urgent social problems.

Sarah O. Connor, a proud young person not from Africa but South America (and, as a bit of recent history, her boyfriend Pan), came to play EVOKE, came to test creativity, knowledge and resilience, came to develop sustainable solutions to our most urgent social problems.

But the problems became urgent for Evoke itself, and for Sarah, and for Pan. The development changes became questions of censorship, of freedom of access for all members, some of whom are in high school, and of freedom of expression for some members, who are prodigious contributors, technologically skilled, and extremely outspoken.

In the local community of Evoke, we were tasked with preserving indigenous knowledge, in effect, tasked with preserving the richness and variety of the complex system that is Evoke and its membership.

Evoke is a game. But it is a new style of game. Evoke states that top players will earn online mentorships with … social innovators and business leaders from around the world…seed funding…scholarships… The learning and knowledge arm of the World Bank Institute, and alternate reality game master Jane McGonigal developed Evoke, framed the challenges, prepared for the response.

And yet, it seems their preparations lacked contingency planning. And the administrators of Evoke, most notably the redoubtable Nathaniel Fruchter, Mita Williams, found themselves rushing into the breach, hoping to stem the tides of insurrection and photo-posting, inflammatory blogs and emails, slash-and-burn techniques not of agriculture, but of blog posting—all-or-nothing, take-no-prisoners, test-the-limits posting.

And, like the Evoke Agents in Episode 8, many of us find ourselves saying “I wish [they’d] given us more information… What happened here? Who’s responsible?”

Alchemy states, “Clarity can be painful, but it has its gifts. The right choice, however hard, becomes UNAVOIDABLE.”

Were Sarah’s photos really so harmful or inflammatory? That is a matter of opinion. As there are over 18,000 agents in Evoke, there may well be over 18,000 opinions on the matter, over 18,000 outpourings of interest and participation. A house built upon the promise of a game prizing individuality and innovation. A house claiming to be “open to all.”

And yet, the house of Evoke summarily closed its doors, game over, shutting out Sarah O. Connor, and Pan, and perhaps others.

How many warnings are enough, before the Avatar of Sarah O.Connor can reasonably be thrown into the virtual purgatory of the void; “no longer a member of Urgent Evoke”?

Can Evoke stand upon a position of “My house, My Rules” and dismiss players who won’t voluntarily self-censor content?

Should Evoke stand on that position?

Evoke cannot have meaning if reconciliation and compassion find no

reality in both the virtual and parallel "real" forums of Evoke itself, as well as in the world at large.

How can Evoke’s social innovations succeed in reality if the Evoke community has become the site of unresolved conflict, which some, if not all, of the community witnessed—in wh***, in part, via rumors, and in blog posts?

If designers and players on Evoke are truly to "own" their community

and take responsibility for the ideals and possibilities of the act of

evokation, it is not sufficient to remove a player from the field of

the game, and simply pretend that the player and the act of removal

have no further relevance.

Without a reconciliation of the principles of the conflict--which must involve a reconciliation of the principals to the conflict, the conflict remains.

A house cannot be repaired when the owner is destroying it—Kenyan proverb

Conflict inhibits the synergy and resiliency of the community.

If the players and designers of Evoke wish to "own" the Evokation concept, process, and promise, they must share a commitment to community ownership, participation, sustainability and transparency.

If the players and designers cannot commit to "own" their participation, to share in mediating conflicts, to accept responsibility to build bridges towards reconciliation, the clarity that could have been Evoke, the promise, will stagnate.

If the community cannot come together, there can be no growth.

Evoke is a challenge to learn skills of entrepreneurship, social innovation, and consensus-building, to change the world.

The evokation is a call to action, a challenge to begin the changes necessary to achieve a more resilient, sustainable, peaceful future.

To Jane McGonigal, the Administrators, the Participants of Evoke, and the “banned players”:

Please answer this evokation to mediate and reconcile this conflict,

to reach a mutual understanding, and to restore all Agents to a

participatory status in the evolutionary forum of Evoke. It is necessary to recognize the responsibilities, and the possibilities attendant upon the power of social innovation and change. And it is urgently necessary to act responsibly upon them.

“It's an old African proverb: "When an elder dies, a library burns." Some of our most important knowledge about the world isn't contained in books. It's living knowledge, embedded in local practices, and passed on from one generation to the next.”

When an Evoke agent, a responsible Agent for positive social innovation, is banned when transparent reasoning and support might have prevented it, important knowledge, which might have been shared, sparking untold innovations, is lost.

When an Agent is banned, a library burns.

Please practice the social innovation and peace-building, sustainable skills that Evoke invokes, seeks to teach, and affirms. Affirm those sustainable practices for all.

Thank you for your consideration and positive steps to mediate this conflict, and support the responsible participation of all Evoke members, active and banned, in a sustainable solution.

Views: 212

Comment by Ethan Walden on April 25, 2010 at 12:02pm
Outstanding Evoking Ms,
hat's off.
Comment by Ethan Walden on April 25, 2010 at 4:41pm

Comment by A.V.Koshy on April 25, 2010 at 4:51pm
lol ethan - you and iron are the only ones left here with any kind of a sense of humour i think
Comment by Linda Holt on April 25, 2010 at 8:07pm
Life is messy, why should Evoke be any different? Viva la revolucion!!
Comment by Ethan Walden on April 25, 2010 at 11:58pm
Viva!
Comment by Victor Udoewa on April 26, 2010 at 2:15am
I think I'm out of the loop and didn't realize people were banned. Thanks for the information and request and imploring on their behalf. We'll see what happens. Courage is something you definitely have. And when you mix it with passion, it's powerful.
Comment by Michele Baron on April 26, 2010 at 3:43am
@ Wintermute, koshy, James, Lynn, NomadHAR, Marc, Benjamin, Ethan, Linda, Rahul, Victor, and all, thank you for reading, and for your comments. I hope the debate can continue, and arrive, transparently, at a viable, supportable solution. Maybe institute an "Evoke Jail" for continuing the debate fairly between the protagonists, leading towards, perhaps rehabilitation, parole, clemency--
I wrote about this more clearly as a comment on Koshy's post http://www.urgentevoke.com/profiles/blogs/who-is-the-real-owner-of-...
It would be great to get everyone's thoughts on the feasibility of instituting a "time out zone" (aka evoke jail?) -- alternate reality gaming can utilize a meme for the real thing, and interactive learning can continue vigorously... thank you all for reading. great comments!
Comment by Marc Norab on April 26, 2010 at 6:25am
I like the idea of a virtual jail -- every member of a community has certain obligations and responsibilities to comport themselves within the laws and mores of that society. Life may be messy, but that doesn't necessarily have to equate to anarchy. (Viva la revolucion!? ...give me a break.) If someone doesn't "behave," the best solution is not necessarily to ban them. Of course, before a jail can be instituted, perhaps there should also be a provision for some type of jury system, so that the offending party has the right of being judged by one's peers, and in turn can respond to charges made against him or her.
Comment by Shakwei Mbindyo on April 26, 2010 at 6:28pm
Difficult situation - my heart if pulled in all directions. While I enjoyed many of the posts by some of the protagonists (to borrow @Michele's term), I also believe in being responsible and there being conseqences (+ive or otherwise) for ones actions. Does the house need to be repaired? Good thing it is not the only house where one can share one's thoughts on social innovation and I hope the "evictees" find not just a house but a home elsewhere. +1 courage
Comment by Nick Heyming on May 12, 2010 at 10:45pm
Well, I think all parties involved need to accept responsibility for their actions. I expressed my opinion to Pan on his Delta site and said that they were being unnecessarily inflammatory, and they censored me and banned me from their site. Guess they don't practice what they preach.

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