Gameplay:
-Powers are arbitrary numbers with no perceivable reward value. In any game that increases your powers, there's an obvious reward. Maybe you can deal more damage to an enemy or gain access to more parts of the game. Here, I just see some number.
-Completing quests or missions offers no perceivable reward value. So I see this light blue icon changed to a green color. That's it?! So let me get this straight. Advancing through the game rewards you with different colors and higher numbers? Are we in kindergarten? This isn't a reward for adults who enjoy games.
-Referencing this as a game is based solely on semantics and images. Having a comic that introduces a scenario and calling contributions "missions" or "quests" doesn't make this a game. A "mission" is actually a topic that is introduced into the site.
Solutions For Gameplay:
-Reward increased power value. Maybe you can cash them in for some kind of extra feature on your profile. Or maybe your increased powers let you do more. A Vision score of 15 lets you customize the colors of your profile. Whatever.
-Completed quests or missions open up more of the game. In any game that's what a quest or mission does. You complete something, your reward is you advance to the next stage. Many games offer cutscenes at the end of a section. Perhaps an extra comic would do. Who knows?
Change:
-Wrong target audience. This is the most obvious and most important. Evoke is only going to attract people who already do this kind of thing at other websites and in real life. That's the only reason I did this. Cause I already do talk about politics and philosophy and social issues at other forums. I'm not doing this cause it's more fun any other game.
-Beating around the bush. If the wh*** point of this is to get an "evokation" then why bother to go through this fascade of a game to do it? Just let people submit proposals.
-Selection is subjective. If collaborative thinking is the wh*** concept, why then does it seem the selection for the best evokation fall outside of our collaborative input or anything beyond what staff likes? I can imagine every single college paper I've ever written being more based on objectivity because I required references and evidence as support.
Solutions for Change:
-Improve the actual game. If the desired target audience is a large amount of people collaboratively thinking, this needs to feel more like a game to actually get different people interested. See above under Solutions for Gameplay.
-Alternatively, ditch the game. So that way we aren't beating around the bush and would just submit valid evokations.
-Anonymity. Make this less about social networking cause social bias is introduced. An idea should be rewarded for the merit of the idea alone.
In short, I agree with the spirit of Evoke but find the method pretty much useless and no more different than an internet forum or college program.
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