Urgent Evoke

A crash course in changing the world.

Evoke is not working. I fear we have caught the wrong train(Everyone read)

So far on evoke, We have managed to change a few little things here and there...
We all have learnt a lot. We have had some excellent ideas.
But have we really done anything, that has actually changed lives, on a large scale?
I am talking of projects like Wintermute's OperationSEED, Radhika's People's World Bank and EVOKE@Kiva which aim to do so.

We talk of very few players joining evoke. I believe, it is because we have not done anything to deserve their attention yet.
We have not brought about radical change, something big enough to create a huge impact on people's lives and to get noticed, so that the people are inspired to join to contribute, and not just because of the illusion that Evoke is a 'cool game'.

Now, thanks to some unknown person's mistake, we have lost A.V Koshy, one of our top agents. His "Evoke literature project", one of the finer projects on the site, aiming at actual action, will remain a dream, as will his hopes and aspirations for this site....
And this had led to people giving up hope, and talking of leaving. I fear we might lose a chain of good agents.

Most problems arise from conformity of the people on this site...
I am talking about players who have a great idea, and think an unknown person will read their blog and try it for them....so it's just post and forget....or they make up cool sounding ideas, that they know will never work, just to get people to notice them/get power votes....

In this site of over 16,000 people we have only 30-40 agents dedicated to ACTUAL CHANGE. These people are the backbone of this site. We need to protect these people.If we fail to do so, Evoke will really become an EPIC FAIL.

If by the Evokation after may 12, we fail to implement one Large Scale idea, which would radically change people's lives, I fear we wont be different from the millions of people around us, who only 'talk' of change....and evoke will remain 'just a game'.

I am new to this site, and I am ignorant of it's finer workings, please feel free to criticize me, if you feel I have made a mistake.

Having said that, I'll catch some sleep. Its about to be 3am..

'Help if you can. If you can not, fold your hands and stand by and see things go on. Do not injure, if you can not render help'.
-Swami Vivekananda

Views: 63

Comment by Kevin K on April 7, 2010 at 9:32pm
Interesting point of view, and I share a few points here and there. For example, we have to take action, not just talk ourselves dry.

Anyway, I don't think the idea is in danger of an 'epic fail', but it needs people's will to take action. It is very easy to make someone say something, but to make them do so... is a completely different thing. Let's just keep on working our way up to the top and try to get some of the ideas together. For example, I have commented on the post by Floatstone of 'We need INNS and GUILD HOUSES!' and have accepted the challenge to gather up the people to 'empower' the effect of this site.

Let us not lose faith, and work hard, as hindrance is just that, a push back which can be overcome.
Comment by Shane M. Wheeler on April 7, 2010 at 9:36pm
I definitely agree that we need to respect our luminaries, those who complete all missions, start projects, and those who make waves. As long as there's not incitement towards violence or morally reprehensible tactics being used by a member to get real results, I don't think anyone should be kicked for rocking the boat a little.

Just like other MMOs, guilds need people to lead raids, people who know what they are doing and have excellent communication skills. If they say something controversial, kicking them doesn't encourage anyone else to step up and get things done- it may foster the opposite. I know I regulate a lot of my thoughts on here in an effort to play by the premise, to be subtle, and avoid being branded a heretic and removed when I still have a lot of good research to communicate to others, and even chances at finding a project to commit to.

Comment by James Benoit on April 7, 2010 at 9:37pm
Isn't that the point of Evoke... to be a game? When you start taking this kinda thing too seriously, you end up with a situation like WoW... a bunch of intense closet players who generate a rather negative stigma about the game. I'd prefer Evoke to be more FarmVille-ish in construction... something fun, social, and acceptable to discuss with friends over coffee, that might generate change through its values rather than by direct player acts. I'm not about to go and make a huge change (two jobs plus grad school account for most of my time as it is), but the concept of gathering points/achievements for a good cause is engaging to the gamers in the room. The social aspects might be more important to others. If we get people dropping the game, so what? Of course there'll be an attrition rate, even for devoted players. Same with Twitter. Same with MW2. That's how games and social spaces work. If we go and try to make the players do something they aren't really into doing, just going with social pressure, enjoyment of playing Evoke is lost, and you lose good people who might have contributed something impressive in the name of evidence points.
Comment by Ethan Walden on April 7, 2010 at 9:59pm
my art is synthesis so you all forgive me for sampling what I see relevant...
Comment by Ethan Walden on April 7, 2010 at 10:00pm
@Shane, Golden work there
Comment by Kevin K on April 7, 2010 at 10:10pm
The comments here are the perfect example of collaboration; we all gave a piece, and then it was highlighted. Maybe sometime in the future, something can come out of it. But first, we have to share ideas so they're more easily transformed into something we can use.

Most of the ideas wont come together, but even if one out of a million do, it is something that wouldn't have been achieved by restraining thoughts and feelings.

Anything is more than nothing. Always. (And yes, I hate to make statements in this way [of absolute certainty], but I believe this is so.)
Comment by Ursula Kochanowsky on April 7, 2010 at 10:16pm
if you're afraid that nothing will be done..then start doing something...
if you're afraid that others will lose their drive to do things, then support them in getting stuff done
do not sit and belly ache about how we are losing them
it only looks like theres only 40 people who are really devoted and the reason is thats because they're the most profligate posters/ commentors / implementors
put your energies into inspiring the thousand people who have just joined today
Why don't you go say Hi?
Comment by Reema on April 7, 2010 at 10:21pm
@Kevin: Well said. In fact, even if no tangible thing comes out of EVOKE, the ideas that we have shared here will affect our thought and who knows what will come out of that? Maybe in the future someone will come back to an idea that they presented on EVOKE and decide to put into action. There is no way to know, but I don't think that EVOKE is an invaluable experience. It all depends on why you are here and what you hope to gain from it.
Comment by Dr Pete on April 7, 2010 at 10:27pm
The game is set up to inspire people to learn about social issues and make a few, manageable steps towards making a difference. By gathering a large group of people and lighting a fire under them, though, it's possible that something more would develop. What, concretely, should that thing be, and how should people push toward it is an open question...
Comment by Tim Cooley on April 7, 2010 at 11:39pm
I think the best thing about this GAME is to get ideas out there. Lets assume windmills were a new idea and I came up with it. I could talk about it all day, but I have no means of making it a reality. The hope of this game to for some random person to read your post that might actually have the capability of making your idea possible.

The problem with this website is that it wasn't advertised. I just heard about it 4 days ago. I have been telling all my friends about it. I think it is in epic idea and if one great idea comes out of this 2 month game then I think it is successful.


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