Okay, Evoke, you want to take it to the next level? Here's how:
If it ain't broke: The graphic novel is great, the powers, the missions and
quests, the official World Bank recognition, all obviously struck a chord with
people, so please continue them.
Build on Collaboration: Award points for bringing new members to the game,
through a referral system using the members' email addresses. It could be like a
pyramid scheme, whereby 2nd and 3rd generation referrals give diminishing credit
to all previous generations. This gives "tangible" reward for spreading the
word, or networking, a useful skill in Evoke and otherwise.
Make it real: To step up from keeping the crises and events based on real
locations and real issues, involve real people from organizations or governments
on the ground at the actual sites. A webcast or video conference could
supplement the graphic novel, and an aid worker or logistics consultant could
participate in a forum with a modest time committment. First-season graduates
would be the only ones priviledged enough to participate in these forums, which
could be numerous for each event. (eg. 20 forums for the water crisis mission,
each including a worker on the ground at a site working on the issue through a
government or organization). Season 2 players could still participate in the
Mission and forums, just not the forums with the actual people in the field, who
could be denoted by a special naming convention and/or icon.
Show me the money: I hesitate to suggest this lest people join for the wrong
reasons, but there could be a monetary or other tangible reward for members who
make suggestions that aid agencies, NGOs or non-profit organizations find
intriguing enough to actually adopt. The organizations would have to "register"
beforehand, and probably help to develop the missions for the second season. I
would like to see this option only available for players who have completed at
least one full season previously, just as a demonstration of commitment and
sincerity of interest.
Swag: Not to continue the theme of materialism, but some t-shirts or hats made
available through some online vendor would go a long way to promoting the game,
as well as provide a non-monetary way of rewarding, say, 10 referrals. Of course
they would all be produced locally to each region. A bumper sticker for my
laptop might look pretty sweet if you incorporate the graphic novel graphics, and
provide a nice conversation starter to boot.
Reward loyalty: As already mentioned in the "collaboration" and "making it real"
sections above, having some sort of reward for those players who have already
demonstrated commitment by playing a full season would go a long way towards
keeping them interested, and giving them more incentive to keep building their
investment in the game.
Achievements: The achievements could easily be ten times their current number,
although the graphics are beautiful: simple and bold. Again, perhaps a nice big
"veteran" achievement for completion of a full season.
So, to explicitly answer the prompts:
WHICH/WHERE: these could be provided by the participating
agencies/NGOs/governments who sign on the be partners for season 2: their issues
and places are real, no additional fictional story is necessary.
WHO: New players welcome, as well as a referral system, as described above.
HOW: See above 6 sections.
WHAT: If it ain't broke: I'd prefer to go deeper, not broader.
WHY: Official recognition notwithstanding, there would be many opportunities to
extend the challenges into the real world if real agencies are involved. See
I believe in the power of Evoke.
I believe we can change the world.
I believe these ideas deserve serious consideration and would be happy to discuss
these and other ideas further.