A crash course in changing the world.
I think in my last blogpost I forget a key point to get the learning infrastructure working.
A global motivation that makes learning and working more exciting.
Game-mechanics.
Here is a very insightful Presentation from Amy Jo Kim, CEO of Shufflebrain
Putting the Fun in Functional: Applying Game Mechanics to Functional (or Learning) Software
The key figures in form as quotes:
"Game mechanics: the systems and features that make games fun, compelling and addictive."
These features are:
Collecting (the power of complett a set),
Points (given by the system or by other player or redeemable points)introduce: Leader boards what did the game celebrate, Levels
Feedback (i get better in singing, towards mastery.../ social feedback drives engagement)
Exchanges (are structured
social interactions, basic, primal form of social engagement; turns in chess
for example are explicit exchange. Implicit (i.e. emergent) exchangesi
for example feedback in ebay or gifts or evoke power points
Costumization (for examply by twitter)
What is a Game?
Formal Definition, a system in which players engage in an artificial conflict, defined
by rules, that results in a quantifiable outcome. *from Rules of Play by
Eric Zimmerman and Katie Salen
Informal Definition, a structured experience with rules and goals that's fun.
Evoke is the best example were this mechanics are build in.
© 2024 Created by Alchemy. Powered by
You need to be a member of Urgent Evoke to add comments!
Join Urgent Evoke