Urgent Evoke

A crash course in changing the world.

Futility of Censorship: Information on the Internet

In simple words, censorship on the internet is futile. You cannot be a hero of the internet in the eyes of children by removing or destroying content. Period.

The internet is a font of which information flows without restraint. The only heroes of the internet are those who strive to maintain that status. To fight against it on the internet, in information's domain, is like trying to stop a flood with a bucket. Sure, you'll catch some water in the bucket. However, keep this in mind. You. Will. Be. Swallowed. Wh***. Where people cannot find information in one location, they will likely find it in at least a hundred others. If you're concerned about people being offended with what's on the internet, here's a tip: Keep them off of it.

Recently, Sarah O'Connor had some pictures removed and was banned from UEvoke. I do not disrespect whoever made the decision, or whatever reasons they may have had. This is their domain, and everything within it is under their control. They have the right to remove the information, just as a building's owner has the right to paint over graffiti on their walls. Some filtration is needed, but I do not agree with it. I do, however, realize that they control the information in this place, and in this place only.

I AM however, bothered by the hypocrisy. There is a call to arms for gamers to come together for common goals, and they are reprimanded for being who they are. You do not call an assembly of astrophysicists and expect them not to talk about the gravitational pull of Uranus. You do not call upon fire fighters and not expect them to talk about their hoses. If you want (internet) gamers, you will get gamers. If they cannot be accepted as who they are, then they will return to where they are accepted.

Views: 33

Comment by A.V.Koshy on April 24, 2010 at 6:14pm
what about gamers with a purpose and games with a plan = what should the balance be?
Comment by A.V.Koshy on April 24, 2010 at 6:15pm
as opposed to gamesl ike wow which are seemingly without purpose or plan lolol
Comment by Ian Glidewell on April 24, 2010 at 6:26pm
All gamers have a purpose, and all games have plans. Whether or not the purpose and plan is in the real world or stuck in a fantasy world is there the difference lies. Most gamers become gamers because they are not accepted. What worries me is that a good idea like UEvoke might be forced out of existence by neglecting the very source of its success.
Comment by Ethan Walden on April 24, 2010 at 6:41pm
"Sure, you'll catch some water in the bucket. However, keep this in mind.
You. Will. Be. Swallowed. Wh***."

"You do not call an assembly of astrophysicists
and expect them not to talk about the gravitational pull of Uranus."

"If you want (internet) gamers, you will get gamers."

Hi Ian, I like your big picture approach and your cold analysis.
Comment by A.V.Koshy on April 24, 2010 at 6:46pm
yes ian they dont get the mentality of gamers
Comment by Ethan Walden on April 24, 2010 at 7:16pm
I invite you to delta-team.ning.com Ian,
Comment by M. on April 24, 2010 at 9:31pm
It is true that often when you delete something you give it more power ... the descriptions of it afterwards are usually more articulate, poetic, pointed, and purposeful than the original ever was and the deletion causes more attention to be drawn to the item or the issue at hand.

And I agree with your last paragraph, that when you invite gamers to participate in a game you get a lot of folks with a gamer mentality in your community. I disagree, however, that gamers should then expect the more vicious and violent stereotypical aspects of the gamer mentality to be accepted and welcomed by everyone in the new community. Just because gamers CAN be crude and confrontational in certain contexts, it does not mean they SHOULD be crude in all contexts. Nor should they expect everyone to like the cruder forms of gaming culture.

Also, I agree with your point about hypocrisy but I think you b***led your examples in your analogy. You used two groups (astrophysicists and firefighters) and their relative expertise on specific subject matters (gravitational pulls and fire hoses) to validate exporting the entire culture of a third group (gamers) into a different kind of gaming environment.

Because I think the Urgent Evoke creators did invite gamers to the community and expected them to talk about games ... but they did not invite gamers to the community and expected them to post FPS-style images and engage in trolling. No doubt this was naive, but so are gamers who expected certain aspects of gaming culture to be accepted at face value in this new context.
Comment by Wintermute on April 24, 2010 at 9:51pm
A garden must be tended.

In a construct like UEvoke, which was created to get people involved in the growing crisis of our times their is a set goal. If users are found to be working to undermine or in any way threaten the system or the goals of the system they are going to be removed.

I have been here since the beginning--one of the lingering dinosaurs and ^ that is how I see the EVOKE admins position on user content. In a garden, weeds can undermine the health of the other plants, as the gardener the admins of this site have decided to get involved and have chosen once again (Pan first now Sarah O) to remove the potentially dangerous user rather then risk the network as a wh***.

In both cases I feel that the admins have made good calls. Pan was a mess and Sarah O was posting questionable content that eventually could have caused some very bad PR for EVOKE.

I do understand the kind of disappointing feeling when users get kicked off (like why did it have to come to this). However I know why it has to be done and as I said before in both cases it has been appropriate.
Comment by Ethan Walden on April 24, 2010 at 11:30pm
The evoke community appears to disagree with you Winter,
Comment by Ethan Walden on April 25, 2010 at 1:23am


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