Here's the innovation skill I chose as my favorite, to complete my first mission:
"Provide skills, not just finished technologies. The current revolution in design for developing countries is the notion of co-creation, of teaching the skills necessary to create the solution, rather than simply providing the solution. By involving the community throughout the design process, you can help equip people to innovate and contribute to the evolution of the product. Furthermore, they acquire the skills needed to create solutions to a much wider variety of problems. They are empowered."
This is little blurb has so much going or it--community involvement, co-creation, and the ethic of spreading the good past the completion of a single objective. This is exactly the approach I'm taking with the computer game concept I'm working on for kids to play in school,
Terra 2112.I want to focus group the game with a bunch of kids and teachers, to make sure I'm building a game they'll feel like they really own. Also the game itself is designed to inspire kids to work together collaboratively to create new solutions that bring more light to the world while healing up the static. I'm not giving them the answers (cause I don't even have 'em). I'm giving them an inspiring context in which to develop their OWN answers. This is how we gonna do what needs to be done, people. BELIEVE.
peas,
colito
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