Most of us are probably familiar with Dr. McGonigal's TED Talk... for those of you who haven't heard EVOKE's Creative Director speak on the power of gaming for real world changes, here it is:
As a gamer since Pong of the 1970's right into
Dungeons & Dragons Online of today, I was completely immersed in her vision as she described the work so far. Dazzled by the implications, I was soon following through and joined the momentum.
In my own experiences of game-play, I've often mused about design possibilities, mentally extrapolating the technologies and current reifications into novel and unexpected forms. Time and time again I perceived examples of simulation and play having profound effects upon learning and active-engagement. I knew that I could design games that would engage people and develop culture & learning, habits & health, personal development & life-skills... for I had my own very intense, personal missions to fulfill such as parenting, and leveling-up my own career and education with a return to school, and so I was immersed in realtime training on-the-fly. In breaking down goals into sub-goals and mapping chains and gates of events, I constantly formulate models of play in my day to day actions. Being the avid gamer -- PC, PS2, XBOX -- and artist, and having had a stint at pursuing an Interactive Media degree, I'm always synthesizing marriages of elements in the mental designscape in casual attempts to dream up sim & play platforms for all manner of realtime operations.
I've also tried it with others. Sometimes I tell my son about all the new missions and abilities he could unlock if he'd just fulfill the homework missions of school... he's still not listening, but I'm still working on gaining his engagement... or rather, in entraining his attention thereunto! But I am far less cool and interesting than Medal of Honor. Thus my theoretical wanderings into the marriage of games & world-training, to give one example.
In finding Dr. McGonigal's work, I have yet another fresh goad to move on and complete the missions. Though I am quick to call her a genius, I perceive the reality that her myriad lines of work are the result of intense, dedicated years of effort, training, and focus. I was moved by it because I recognized it and resonated with its power, and so draw strength from her examples.
I will be following her work through exchange on Facebook, and studying her papers through
avantgame.com. I will also search for interviews. Finally, her other games will be examined.
I will follow up with results of the inspiration, what actions unfold to connect the drive with goals such as returning to school and the design of training/living routines as gameplay.
You need to be a member of Urgent Evoke to add comments!
Join Urgent Evoke