By the time ten years have passed, it will be commonplace for people to turn to games (both electronic and non-electronic) to think through problems and to model behaviours for themselves. We do it in schools, we do it in businesses, and now the third sector is closing in on the power of play. In ten years, I want to help on the front lines of a food crisis. In schools, as children suffer, I want to design games and keep their brains active while other agents deal with the crisis of supply. A true crisis has many problems attached to it, and I would want to help the most vulnerable right at their weakest point, and use my game design skills to help them.