A crash course in changing the world.
Two primary characteristics of parkour are efficiency and speed. Practitioners
take the most direct path around an obstacle as rapidly as that path can be traversed.
Parkour comes from the méthode naturelle, developed by Georges Hébert
During World War I and World II, Hébert's teaching continued to expand, becoming the standard system of French military education and training. Thus, Hébert was one of the proponents of parcours — an obstacle course, developed by a Swiss architect, which is standard in the military training and led to the development
of civilian fitness trails and confidence courses.
http://www.guardian.co.uk/uk/2008/jan/12/military.uknews4
It is similar to a concept that Jane McGonigal mentions in this paper:
http://www.avantgame.com/Anderson_McGonigal_NordCHI04.pdf
"Place Storming is context-driven and play-based, combining real world environments
with the immersive and performative aspects of gaming. Place Storming combines
elements of street games, improvisational theater and brainstorming to enable
participants to get out and get physical, in order to find real everyday contexts for
technology innovation. Place Storming participants break into teams, take on
roles, visit a series of situated places in targeted environments, and
use props to accomplish site-specific missions. In completing their
missions, Place Stormers become active, playful performers engaged in
first imagining and then enacting technological innovations in context"
In 2020, The White Hat Traceuses work within John Robb's Freedom network.
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