I've been looking at the
leader board the past few days - watching new names climb and other names fall. This is a game, right? The points tell us when people have read our thoughts and seen our videos and pictures. At the same time, this isn't a game. This is a social networking platform in cyberspace. A place where global distances and time zones cease to exist, but people and relationships and the knowledge we share could really matter - if we choose to make it matter.
And this is why I am disturbed. I am disturbed because with the exception of
Ssozi Javie of Uganda and 2-3 South African players there are no other African players on the leader board. Furthermore, the South Africans on the leader board are not the folks I saw early on in the game from Soweto or Limpopo Province or even some of the
featured agents. And Mr. Javie is on the leader board for the exceptional vision he shared in a
single blog post about imagining the future that was read by one of the game mentors (I think) and awarded 100 points.
Throughout this first week I sought out folks from Southern Africa, particularly Mozambique where I have worked, that were playing the game. Interested in their views and making connections for future collaboration, I sent some messages but in general have heard back very little. Now all of us have families, jobs, school, emergencies, etc. that come up and keep us from playing the game and/or sitting online all the time. This is understandable. I don't think it would be physically possible to play 24-7 for 10 weeks anyway. But given my experiences living and working in Mozambique, particularly working with people in their early 20s, I think that there are some other things going on that are preventing our African counterparts from participating as fully as the rest of us.
1. Internet access is not ubiquitous throughout the African continent. There are hotspots in South Africa, Nigeria, and the big cities. Some folks have it at home and internet cafes can even be found in the Okavango Delta. However, internet cafes cost money and cable isn't cheap. Use at work or school might be blocked or slow. The folks that are most likely to play an online game are young people. The college students I worked with didn't have a lot of extra money to spend at internet cafes, the computer labs at the university were constantly crowded with students working on term papers or data, and most everyone lacked a connection at home. The ready cash they had to purchase time at an internet cafe was usually spent on food, books, and transport. Any extra time they had was working a job to help pay bills.
2. Mobile phone access. I haven't used the mobile phone app to access this game so I cannot judge how it works. One thing I do know is that phone use costs - mobile services are pay as you go in Southern Africa where I worked. I love this set up and you can buy credits pretty much anywhere. However, my friends were always on the look out to buy phone credits to keep in touch with friends and family via texts and calls - the primary use for phones - not surf the internet. You can access the internet via cell phones but this really isn't all that big in most places... yet.
3. Lastly, time and energy. While we are networking good connections to share knowledge and skills, this is still a game. This isn't real for most of us. This is good practice and we are building adaptive capacity to problem solve in a low risk environment. When we turn off the computer, the game is suspended until we log on to Urgent EVOKE again. Not so for many of the players who live in Africa. They might not have to deal with food insecurity, conflict, poor water quality, disease, and a lack of sanitation directly, but I bet they could find it very quickly within a short distance from their front door. (Actually, even in the US we can find this).
Alright, so big deal. African EVOKERS aren't playing. Why care? Because the problems we are working on, or will be soon enough, are their problems. In the game, they are our collaborators, as well as the eyes and ears on the ground in the places we are looking to work. From everything that I can tell, the best way to win this game (and to win at life according to my parents and my Mozambican friends) is to help each other out.
As I read through the posts of fellow agents I see earnest folks who really seem to want to really do something that has meaning and makes a difference in the real world, not just in this game. In this case, we non-Africans cannot just go in and solve problems. Again, we must listen, support, teach skills/knowledge where we are asked, and collaborate - remember what we learned in our first mission? In this case, EVOKE is more than just a game, it is an opportunity to build teams with Africans who we can collaborate with in the future. So while I certainly appreciate my fellow agents in Europe, South America, North America, Asia, and Australia/Oceania - we NEED our fellow agent in Africa to participate for this to take off and make a difference.
So now what? We can't force people to play and we can't really pay for them to play. This is still a game, but we have access to a social networking platform. Do a search, drop an African colleague a line and ask how they are, how their family is doing - even if they haven't yet posted anything. If you have African colleagues in your network, check out the evidence that they have posted (and give them some points) - you will likely learn something new. Email an organization that works in Africa (something someone has posted here or that you find online) to find out more about who they are, what they do, and where they work. Tell them about EVOKE and see if you can get a member to participate.
I apologize if I've stepped on any toes with my post. It was just something that was bothering me and I needed to share.
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