Online gaming worlds such as World of Warcraft, EVE Online, and Second Life have many people interacting in them. This interaction creates an environment of supply and demand as in the real world. While Blizzard bans gold selling in World of Warcraft, Linden Labs allows and even facilitates exchanges between dollars and their online currency, the linden.
Transactions with the linden are limited to Second Life servers. Essentially, they are centralized. Having a game world that is… Continue