Urgent Evoke

A crash course in changing the world.

Evokation update 4: Greenkeepers and Historians

This update supplies content about the game world. In update 2 I talked about game mechanics and how they codify the practice of social self-mastery. As stated in my original evokation, on top of practicing self-mastery the game provides a platform for education.

The setting is post apocalyptic. People need giant robots to go outside of bio-domes. Those bio-domes are regulated by the Greenkeepers, a sect something like the old stone masons or druids. Knowledge of how to make plants and ecologies 'work' is fragmented following the apocalypse. Different domes have different 'indigenous' knowledge sets about balancing a bio-dome, where, in this setting, indigenous knowledge is knowledge that comes from before the apocalypse. As players go from dome to dome, they are confronted with a pleasantly parceled flow of information about ecological management manifest in the opinions and knowledge sets and current problems of the greenkeepers. A super platform for education. The writing of the ebook for the campaign world section can draw on, among other sources, some of the evokation projects compiling and protecting and adding to indigenous knowledge such as [blank] and [blank].

Historians are also guild-like, and somewhat socially out of vogue. Historians are trying to figure out what happened - what caused the apocalypse. Historians are not popular with everybody, because a great deal of their time is spent researching rather than directly tackling the urgent issues of the post-apocalyptic day (of which their are many). The historians tend to take the long view on solving post-apocalyptic problems. For one thing, they opine, knowing what caused the apocalypse will likely give some insight into how to handle the aftermath of it. And for another thing, without knowing what caused the apocalypse any course of action could compound or replicate the original cause of the apocalypse. The society of historians is the game's platform for educating on today's most urgent problems. Historians research the sort of crises that were the focus of our evoke missions.


The game takes very seriously its ability to educate and practice social self-mastery, but also being cool and consonant with the table top role play playing climate. This game is meant to compete for the attention of table top gamers. The audience considered self identifies as geeky with a love of cheesy, more or less. In this demographic, the outsider will find a consensus on four basic food groups of coolness: ninjas, pirates, robots, and zombies. While there a diverse range of cool things, they are boil down to these four irreducible groups. (I am of course, being funny. However, I am serious in my assertion that employing these types in a flash video or any sort of game amounts to instant initial interest in the target audience. My source is local insight.)

This next section addresses the campaign world's 'flavour' and what makes it cool, apart from the above. The most basic way to attract initial interest from the table top role player is to offer very cool character types to play. Below I offer 4 cla**** of 'suits' or 'robot's that players will immediately want to learn more about, identify with, and play.


Top left: 'Rabbit Class' - basically the ninja archtype. Look bad@ss and together, be agile, look serious and graceful, and have grasshoper legs. Game function/ basic advantage: mobilization. In this game, because of the theme of self-mastery, the physical ability to mobilize (reflexes, taking action quickly) is mirrored in social ability.

Top left: 'Tinker class' - basically the pirate archetype. look a little weird, be augmented by technology (eg prosthetic hands where the constraint is unorthodox-ly useful (ye ol' hook)), and exert efficacy over stuff - in this case, make technology do what it isn't initially designed for - salvage, tinker, innovate.

Bottom left: 'Recon class' - the lore master. This thing extracts more useful information from the environment that any other class, and is excellent at data-mining, assimilating information, parsing it and clarifying it.

Bottom right: 'Guerrilla Class' - the jack-of-all trades. Strong but agile, aware and dexterous (creative), the guerrilla collaborates well with every team, with the ability to add value to the work of any given specialist team member or make up for a teams weak point in its skill set. Backward knee like the rabbit and recon.

Then there is this bad boy: the 'Demolition class'. *gasp!* Yes, there is violence in my game. This is for 15 and up folks. And penetrating the table top RPG market share. My audience is not the sort looking for violence free TV; my audience will see Iron Man 2 on opening day, and there better be some decent action to go with a decent story. So what does the Demolition class demolish? Well, zombies can create martial conflict (see evocation update 2). But that is tertiary and tragic conflict - the main function of the demolition class is to tackle the Junk left over from before the apocalypse. Because the Junk is not happy; all the intemperate, technological bile left after the apocalypse is angry. So you can see why the historians want to make peace with the past so badly.


The demolition class represents selective entropy. When things change, what was before goes out of the world. The demolition class takes on this sometimes maligned, often misunderstood job with gravity and respect.



Due to the nature of there job, they are prone to be severe and aesthetic - the opposite of excessive and loose.

Only with the skills of all the cla**** combined, in alignment with the greenkeepers and historians, can the post-apocalyptic future hope to set us on the path to regain our lost land, sea, and sky.

Views: 52

Comment

You need to be a member of Urgent Evoke to add comments!

Join Urgent Evoke

Latest Activity

Ning Admin is now a member of Urgent Evoke
May 17, 2023
N updated their profile
Sep 25, 2020
Sophie C. commented on Asger Jon Vistisen's blog post Stinging Nettle
"I love that you've brought this to attention. An extensive database of uncommon but resistant and hardy plants/foods could be developed and organized by climate. Ease of growth and processing should also be taken in to account. I will try to…"
Aug 19, 2020
Meghan Mulvey posted a blog post

Fourth of July on the Lake

This past weekend was the annual celebration at the lake house in Connecticut. It is amazing that the lake is still so clear and beautiful after all these years. The watershed association has done a wonderful job protecting these waters from the damaging effects of development.The wood grill was finally ready to cook on, so we didn't miss the propane tank fueled grill anymore. The food actually tasted fresher than in the past and was easy to keep fueled.Dad was very proud of the solar hybrid…See More
Jul 6, 2020
Asger Jon Vistisen posted a blog post

Stinging Nettle

In this blog post I will focus on a plant that is abundant in our nature, and which is immensely nutritious. It's of course the Stinging Nettle. Let's start with the chemical constituents of this plant:37 % Non-Nitrogen-Extracts19 - 29 % Ash9 - 21 % Fiber4 % Fat22 % ProteinOnce the leaves are drid, their protein content can reach an astounding 40 %, which is much higher than beef, which even under the best of circ**stances can never exceed 31 % protein. In addition the Stinging Nettle consists…See More
Apr 13, 2020
Jonathon McCallum posted a blog post

The meal

It is 7'oclock, I was late home from work due to an assignment that i wanted to get ahead on. By the time I get home I am feeling extremley tired and I cannot be bothered to make a proper meal. I walk to the fridge and open it to see what there is for me to eat. All of the out of date foodstuffs have been automaticaly thrown away by the fridge, they will be recycled tomorrow as animal feed or something. I see i have organic local eggs and some local cheese. Foods are vacc** sealded for easy…See More
Mar 10, 2020
Jean Paul Galea shared a profile on Facebook
Mar 1, 2020
Kevin posted a blog post

Future

FutureToday is 2020/1/1. It is just like yesterday. The war is still continuing. It has started since 2010. In 2010, that year was a horrible year. Almost every energy ran out. Every country’s governments were crushed down at the same time. There were riots everywhere. All of the big company’s bosses were killed xdeadx in the riots. Troops fought each other everywhere. Food was bought up xawayx at once. There were no more food supplies in any shops. The economy was all crushed down. All the…See More
Jan 1, 2020
Namwaka Mooto posted blog posts
Jan 13, 2016
T D updated their profile
Sep 3, 2015
Brook Warner posted blog posts
Aug 25, 2015
Santiago Vega posted blog posts
May 5, 2015
Santiago Vega commented on Santiago Vega's blog post Act 8
May 5, 2015
Santiago Vega posted photos
May 5, 2015
Rico Angel Rodriguez posted blog posts
May 2, 2015
Rico Angel Rodriguez posted a photo

public servants

The exchange works directly for state and public workers and servants. It gives them credit in exchange for the amount of public work they contribute to the community. The more constructive they are based off a base rate the more credit they recieve.
May 2, 2015

Follow EVOKE on Twitter




Official EVOKE Facebook Page




EVOKE RSS Activity Feed










© 2024   Created by Alchemy.   Powered by

Badges  |  Report an Issue  |  Terms of Service