A crash course in changing the world.
What should be done to get a better season 2?
How can we entice people to play urgent evoke, and make them love it?
... part two ...
Jesse Schell speaks about the need to research our motives for playing games.
Game designers need to use psychological tricks.
They need to understand our and their own psychological keys, locks and angles.
People love to be loved.
Receiving compliments stimulates people.