So, I noticed
the first response a la "People are dying from hunger in the world, and you dare to call this a game?!" to EVOKE.
Ok, all of this becomes quite meta, but you will have to excuse me.
The trick is to hook the attention of people who don't normally get involved with 'saving the world' to be interested in doing so. To grab the attention of some of those who, today, perhaps just sits in WoW or other games, or who is lost in Lost episodes.
There are a few ways to approach the Lost / WoW addicts:
1) "Why do you sit here on your butt playing and indulging yourself in endless cycles of entertainment when people are dying?"
This is the 'moralism' card, and it is played by many. It is to (maybe self-righteously, maybe not) make people aware that their actions are wrong. That they should have more empathy with the world. That they should feel ashamed for not doing more to save the world.
2) "Hey, there is a very important workshop by Professor X who will give us a presentation of WHO projects around the world.".
This is the 'educate card' and it is also played by many. The hope is that as soon as people are educated about some of the problems around the world (saving millions of children in Africa using bed-nets) and what is being done to redeem those problems, they will want to get involved.
Whether this workshop or series of lectures is entertainment or not is seen as more or less irrelevant. The point is not to entertain, but educate.
Of course, sometimes workshops are done in ways which truly use some of the 'entertainment hooks', but that is beside this point.
3)
"Here is an alternative to your WoW / Lost. It includes missions, achievements, and maybe a mystery or two. Come take a look!"
This is the
'edutainment' card and it is also played by some. Not many, but some. Here is a quote from the edutatinment article:
The major communication theories that influence Entertainment-Education include:
- Persuasion Theory: (Aristotle, Petty, Cacioppo) Psychological characteristics affect the response of a person to messages.[3] Also indicates the message and source factors that influence a person's response such as the credibility, attractiveness, and expertise of the source.
- Theory of Reasoned Action: (Ajzen, Fishbein) Social influences affect behavior, including beliefs and perceived social norms.[4]
- Social Learning Theory: (Bandura) People learn by observing others and the consequences of their behavior. If the person so chooses, they then emulate the behavior by rehearsing the action, taking action, comparing their experiences to the experiences of others, and then adopting the new behavior.[5]
- Diffusion Theory: (Rogers) Behavior spreads through a community or group over a period of time. Television may plant the idea, but social networks reinforce it and cause it to grow. [6]
**
As a person who have been dealing with political issues for quite a while within organizations, I saw how participation got lower by just using the shame or educate cards. Other times they have worked, of course - by also feeding the masochistic urge which exist in some people people will also work at times, that isn't a problem.
The days I have explored EVOKE, I have seen quite a few examples of people who have stated "I never used to get involved with things, this is new for me". For me, that is golden. By speaking to the choir, you mostly only get the choir to listen.
So, what gains do we get by taking an
ARG (Alternate Reality Game) approach to the poverty in the world? I don't know, yet, but we are figuring it out, daily, here on EVOKE.
To me, '
serious games' is about using
the entertainment hook, while we educate. The hook is what draws people in, keeps their attention, while the education side of things is what hopefully, over time, will lead to a change in their actions.
So what do you think? Is this a game? Is it correct to take the ARG approach to 'serious issues' such as ending world poverty? Or is the 'game' aspects just bullocks that muddies the water and makes people confused?
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